Half-Life 2: Episode One

Half Life 2 boasts cross-platform support for Steam Cloud, a feature that allows players to save their progress on one computer, and resume the play on another, be it a Mac or a Windows PC.

These are reportedly available to all owners of the Half Life titles. To play Half Life 2, Mac owners must first download the Mac Steam client, subscribe, and proceed with downloading the game. Download Steam for Mac Free. The player controls Freeman as he and Alyx escape City 17 before a dark energy reactor core they damaged at the end of Half-Life 2 destroys it. It introduced several new graphical effects including new lighting features and more advanced facial animation. Episode One received a generally positive critical reaction, although the game's short length was a point of common criticism.

Continuing Valve's strategy of orienting each episode around a theme or set of technologies, Episode Two focuses on expansive environments, travel and less linear play. As Gordon Freeman, the player travels with Alyx Vance from the ruins of City 17 into the surrounding countryside, pursued by Combine forces. Episode Two ' s new technologies and gameplay features were praised by reviewers; however, though it was significantly longer than Episode 1 , the length was again a point of criticism.


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Half-Life 2: Episode Three concept art surfaced in For me, 'entertainment as a service' is a clear distillation of the episodic content model. In a interview with Geoff Keighley , Newell said that due to Valve's management-free structure, it would only develop "a super classic kind of product" if a large number of employees began working on it together. He said this was unlikely as they would need to heed the lessons learned in supporting Portal 2. Journalists took this, coupled with the commitment Valve was making to supporting Dota 2 , Counter-Strike and Steam, as an indicator that the Half-Life series was no longer in development.

On August 24, , Laidlaw posted a short story, "Epistle 3", on his website. Laidlaw described the story as a " fanfic The story features characters with names similar to Half-Life characters, such as "Gertie Fremont" in place of Gordon Freeman. Substituting the characters with their Half-Life counterparts, the story sees Freeman and his allies travel to the Arctic to board the Borealis, a ship that travels erratically through time and space, where they "confront myriad versions" of themselves.

They rig the ship to travel to the heart of the Combine empire and self-destruct, but the explosion is not sufficient to destroy the Combine's Dyson Sphere.

Half-Life 2: Episode 3 The Closure - Full Walkthrough

Alyx is taken by the G-Man and Gordon is rescued by the Vortigaunts before he is sent to a beach. The episode would have featured the Half-Life location Ravenholm , a town infested with headcrabs and headcrab zombies.

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Valve canceled the project, deciding the premise was creatively constrained. According to Spector, the episode would have shown how Ravenholm became the town seen in Half-Life 2 , allowing them to feature more of the character of Father Grigori ; images of this setting appeared in early Valve became uninterested in the project and Spector dropped it in favor of Disney's Epic Mickey. The Portal series, which takes place in the same universe as the Half-Life games, is a series of puzzle games developed by Valve Corporation.

The player controls a test subject named Chell as she moves through the laboratories of Black Mesa's primary rival, Aperture Science , completing various tests with a device that allows her to create linked portals in physical space.

Radiator 1 is a standalone Source Engine mod about stargazing, gay divorce, and Emily Dickinson.

In the later stages of the game, the player battles GLaDOS , a corrupt artificial intelligence computer that monitors her every move. The game is the spiritual successor to Narbacular Drop , with many of the same team members working on the game. Portal has been acclaimed as one of the most original games in , receiving praise for its unique gameplay and darkly humorous story.

An Xbox Live Arcade expansion was released on October 22, , and its sequel, Portal 2 , was released on April 19, In April , Valve acquired the rights to the fan-made modification Counter-Strike. After some cooperation between the original team and Valve's developers, [60] Valve sold the game in retail, retitled Half-Life: Counter-Strike. Due to originally being a mod of Half-Life , the game shared several assets with the game, including Black Mesa containers, vehicles, and scientists, with the Black Mesa logos visible in several maps in the retail version implicitly setting them in the same universe.

When Half-Life: Counter-Strike was remade as Counter-Strike: Source , it was bundled in all retail versions of Half-Life 2 , as well as all of the initial digital versions. Some game journalists referred to it as " Half-Life 2' s multiplayer version. The success of the Half-Life series has spurred the creation of several spin-off games for Half-Life 2.

Radiator 1 by Robert Yang

Codename: Gordon is a two-dimensional Flash sidescroller shooter developed by Nuclearvision Entertainment, and was released over Valve's Steam online delivery system on May 16, , as a promotional game for the then-upcoming Half-Life 2. Reviewers praised the game for its gameplay and unique dialog style, but also criticized it for its improper optimization, and lack of opponent variety.

Characters from Half-Life have appeared in other games. The headcrab is also an unlockable character in Super Meat Boy when bought on Steam. In the game Magicka there is a playable character after the addition of a DLC , which closely resembles the original zombie from the Half-Life universe, equipped with a crowbar. Gordon also appears in Renegade Ops and the headcrab is available as a pet in Torchlight 2.

Half-Life has also inspired a number of fan-made mods , some which have gained recognition on their own.

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Black Mesa is a fan remake of the original Half-Life using the Source engine, which has been approved by Valve. At the Black Mesa Research Facility, physicist Gordon Freeman is involved in an experiment that accidentally opens a portal to another dimension, Xen. Fending off hostile aliens and US Marines sent to cover up the incident, he helps scientists launch a satellite rocket and travels through a portal to Xen, where he destroys the Nihilanth, an alien entity.

He is forced into a contract by the mysterious G-Man , who has been watching his progress. Twenty years later, Earth has been conquered by an advanced alien force, the Combine. The Combine attack the main resistance base and take Eli prisoner. While evading Combine pursuit, Freeman and Alyx attempt to rescue her father and make their way into the Citadel, the Combine's base. They confront Wallace Breen , the Combine's puppet ruler , and destroy the dark energy reactor that powers the Combine's portals.

The destruction of the Citadel reactor has started a chain reaction that will destroy City Freeman and Alyx work to slow the reaction and intercept a transmission that could cut off the Combine permanently. They fight through the ruins of City 17 and eventually escape the city with their allies. The Citadel explosion creates a "superportal" which could allow the full Combine force onto Earth.

In the mountains outside City 17, Gordon and Alyx regroup with the resistance, fend off a Combine attack, launch a satellite, and — using the information contained in the Combine transmission — shut down the superportal. G-Man instructs Alyx to tell her father to "prepare for unforeseen consequences", shaking him. With the Combine defeated, Freeman and Alyx prepare to depart for the Borealis , an Aperture-Science-owned vessel involved in a portal-related accident.

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Before they can leave, a pair of Combine advisors attack Freeman, Alyx, and Eli. Eli is killed and his knowledge stolen before Dog intervenes and saves Freeman and Alyx. Freeman blacks out as Alyx weeps over her father. Valve began working on the first game of the series soon after the company's formation, and settled on a concept for a horror-themed 3D action game , using the Quake engine as licensed by id Software.

The game was a hit at the E3 convention, where its animation system and artificial intelligence were demonstrated. The game, Decay , was showcased at E3 , where Gearbox demonstrated the game's use of new model sets, [80] which were around twice as detailed as those in Blue Shift. For the game, Valve developed a new game engine , Source , which handles the game's visual, audio, and artificial intelligence elements. The Source engine comes packaged with a heavily modified version of the Havok physics engine that allows for an extra dimension of interactivity in both single-player and online environments.

In Half-Life 2: Episode One , Valve modified Alyx's AI to allow her to react to the player's actions because of her significant involvement in the game. Abrams and Gabe Newell announced that they had plans for a game and a film collaboration. Abrams said, "There's an idea we have for a game that we'd like to work with Valve on," while Newell said, "We're going to figure out if we can make a Portal movie or Half-Life movie together". Several films and an enormous amount of fan made content has been generated for the series over the years.

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In December , Valve announced that the two main Half-Life games had sold Additionally, The Orange Box , which included Half-Life 2 and both of its episodic expansions, sold 3 million units at retail by that time. This put franchise sales at These figures did not account for digital sales. Half-Life: Counter-Strike sold 4. However, Sierra withdrew it from circulation after Sierra and Valve had failed to resolve licensing issues with Cruise Control over the film.

The critical reception of the film was very poor. The film's plot was that of a journalist attempting to infiltrate the Black Mesa Research Facility and discover what was happening there. In late a trailer for a Half-Life inspired independent short film, Beyond Black Mesa, was released. Directed by Brian Curtin, it follows the character Adrian Shephard. Half-Life: The Freeman Chronicles is a non-profit three part fan made movie series created by Ian James Duncan with his creative studio Chariotdrive.

The series is based on the first game in Half-Life video game series.